EDAPP
EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.
Team
Funmi (Me) : Designer
Anam : Designer
Key Insight from Research
1
Visual storytelling enhances learning retention, especially for early learners.
2
Inclusive representation
boosts engagement and emotional connection.
3
Simple, guided interactions are more effective than passive content for young learners.
4
Multi-modal access increases comprehension for students with varying literacy or cognitive levels.
Product Strategy
The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.
NEEDS
Wireframe
The Solution
1
Home Screen
The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.
Sound Button
Nav Button
Animated pathway
2
Navigation
The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.
Visual box to indicate Start-point
3
Lesson
The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.
Caption for lesson video
Labels for elements
Label for colors
Language button
4
VR
The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.
Contact me
2025 Funmilayo Makinde
EDAPP
EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.
Team
Funmi (Me) : Designer
Anam : Designer
Key Insight from Research
1
Visual storytelling enhances learning retention, especially for early learners.
2
Inclusive representation
boosts engagement and emotional connection.
3
Simple, guided interactions are more effective than passive content for young learners.
4
Multi-modal access increases comprehension for students with varying literacy or cognitive levels.
Product Strategy
The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.
NEEDS
Wireframe
The Solution
1
Home Screen
The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.
Sound Button
Nav Button
Animated pathway
2
Navigation
The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.
Visual box to indicate Start-point
3
Lesson
The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.
Caption for lesson video
Labels for elements
Label for colors
Language button
4
VR
The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.
Contact me
2025 Funmilayo Makinde
EDAPP
EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.
Team
Funmi (Me) : Designer
Anam : Designer
Key Insight from Research
1
Visual storytelling enhances learning retention, especially for early learners.
2
Inclusive representation
boosts engagement and emotional connection.
3
Simple, guided interactions are more effective than passive content for young learners.
4
Multi-modal access increases comprehension for students with varying literacy or cognitive levels.
Product Strategy
The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.
NEEDS
Wireframe
The Solution
1
Home Screen
The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.
Sound Button
Nav Button
Animated pathway
2
Navigation
The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.
Visual box to indicate Start-point
3
Lesson
The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.
Caption for lesson video
Labels for elements
Label for colors
Language button
4
VR
The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.
Contact me
2025 Funmilayo Makinde