EDAPP

EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.

Team

Funmi (Me) : Designer

Anam : Designer

Key Insight from Research

1

Visual storytelling enhances learning retention, especially for early learners.

2

Inclusive representation

boosts engagement and emotional connection.

3

Simple, guided interactions are more effective than passive content for young learners.

4

Multi-modal access increases comprehension for students with varying literacy or cognitive levels.

Product Strategy

The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.

NEEDS

  • Learn in a visually engaging, interactive environment that simplifies abstract science concepts.
  • Access content in multiple formats (text, visuals, audio) to support different cognitive or literacy abilities.
  • Feel represented in educational content through inclusive characters and scenarios.
  • Navigate lessons independently, even with limited reading or tech skills.
  • Receive encouragement through feedback cues, animations, and progress indicators.

Wireframe

The Solution

1

Home Screen

The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.

Sound Button

Nav Button

Animated pathway

2

Navigation

The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.

Visual box to indicate Start-point

3

Lesson

The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.

Caption for lesson video

Labels for elements

Label for colors

Language button

4

VR

The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.

E-commerce

UI|UX

Visual

Research

Interaction

XYTMART

Blockchain

Crypto

Mining

Visual

Interaction

MINEZONE

Contact me

2025 Funmilayo Makinde

EDAPP

EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.

Team

Funmi (Me) : Designer

Anam : Designer

Key Insight from Research

1

Visual storytelling enhances learning retention, especially for early learners.

2

Inclusive representation

boosts engagement and emotional connection.

3

Simple, guided interactions are more effective than passive content for young learners.

4

Multi-modal access increases comprehension for students with varying literacy or cognitive levels.

Product Strategy

The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.

NEEDS

  • Learn in a visually engaging, interactive environment that simplifies abstract science concepts.
  • Access content in multiple formats (text, visuals, audio) to support different cognitive or literacy abilities.
  • Feel represented in educational content through inclusive characters and scenarios.
  • Navigate lessons independently, even with limited reading or tech skills.
  • Receive encouragement through feedback cues, animations, and progress indicators.

Wireframe

The Solution

1

Home Screen

The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.

Sound Button

Nav Button

Animated pathway

2

Navigation

The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.

Visual box to indicate Start-point

3

Lesson

The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.

Caption for lesson video

Labels for elements

Label for colors

Language button

4

VR

The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.

E-commerce

UI|UX

Visual

Research

Interaction

XYTMART

Blockchain

Crypto

Mining

Visual

Interaction

MINEZONE

Contact me

2025 Funmilayo Makinde

EDAPP

EdApp is an inclusive educational tool that uses interactive, visual learning to teach elementary-level concepts like seasonal tree changes. Designed for accessibility, it incorporates multi-sensory cues, diverse characters, and simplified UI to support learners with different needs and abilities.

Team

Funmi (Me) : Designer

Anam : Designer

Key Insight from Research

1

Visual storytelling enhances learning retention, especially for early learners.

2

Inclusive representation

boosts engagement and emotional connection.

3

Simple, guided interactions are more effective than passive content for young learners.

4

Multi-modal access increases comprehension for students with varying literacy or cognitive levels.

Product Strategy

The product aims to create equitable access to learning by combining universal design principles with playful interactivity. It focuses on accessibility-first UX, using clear visuals, intuitive navigation, and customizable features to support varied learning styles, including those with learning differences or sensory processing needs.

NEEDS

  • Learn in a visually engaging, interactive environment that simplifies abstract science concepts.
  • Access content in multiple formats (text, visuals, audio) to support different cognitive or literacy abilities.
  • Feel represented in educational content through inclusive characters and scenarios.
  • Navigate lessons independently, even with limited reading or tech skills.
  • Receive encouragement through feedback cues, animations, and progress indicators.

Wireframe

The Solution

1

Home Screen

The home screen allows students to enable or disable voice narration and interact using either touch gestures or voice commands, supporting multiple modes of learning and accessibility preferences.

Sound Button

Nav Button

Animated pathway

2

Navigation

The Lesson Pathway screen features a clearly marked visual start-point box and an animated dot that guides students along the learning path, enhancing clarity, focus, and engagement through visual direction.

Visual box to indicate Start-point

3

Lesson

The Lesson screen displays a video of the selected topic with a caption, alongside interactive buttons that let students recognize elements like nature and color, and a language toggle to support multilingual learning.

Caption for lesson video

Labels for elements

Label for colors

Language button

4

VR

The VR screen enables students to interact with nature and visual elements in an immersive, real-time environment that enhances experiential learning and engagement.

E-commerce

UI|UX

Visual

Research

Interaction

XYTMART

Blockchain

Crypto

Mining

Visual

Interaction

MINEZONE

Contact me

2025 Funmilayo Makinde